I’m Rebecca, an Interactive Designer and Game Developer.
I’m currently teaching game development while completing my Master of Arts.
I take on a generalist approach in Game Development, where I dabble in all aspects in the development process. My main passion is in narrative creations and teaching others tips and skills that I’ve learned along the way.
Curtin University Library | Learning Success
Presentation at the Games for Change Asia-Pacific Festival 2021.
Making the Mundane Fun: Creating a Game for Information and Digital Literacy
In this presentation, Karen and Rebecca will be discussing the game they created for the Curtin University Library, Certitude (2020). They will discuss the design processes involved in creating a serious game for new university students that introduces and develops the player’s concepts around digital and information literacy. Drawing on elements of other similar games, they will show how a narrative-based interactive game can make a mundane and dry topic, such as library skills, more enjoyable to learn. In the game, the player acts as a fact-checker for Certitude, a fictional digital publishing company, and must evaluate the articles written by Certitude’s writers to ensure that only accurate and presentable information is published by the company, and that information sources are acknowledged and referenced correctly. The gameplay demonstration will illustrate game design conventions by highlighting the core mechanics of puzzles and rewards. Certitude is available at certitude.ourplaylab.com.
Kerr, R. (2021, Oct 5-7). Making the Mundane Fun: Creating a Game for Information and Digital Literacy [Presentation]. Games for Change Asia-Pacific Festival. Online. https://hopin.com/events/games-for-change-asia-pacific-festival#schedule.
Curtin University | School of MCASI
A room-scale VR environment was created as a prototype to asses the response of users to an immersive VR experience that use
A room-scale VR environment was created as a prototype to asses the response of users to an immersive VR experience that uses assets sourced for heritage curation.
The results were then presented at the 8th International Conference, EuroMed 2020, Virtual Event, November 2–5, 2020.
Champion, E; Kerr, R; Rahaman, H; and McMeekin; D. (2021). Time-Layered Gamic Interaction with a Virtual Museum Template. Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection (Ed. Ioannides, M. et al). Euromed 2020, LNCS 12642. pp. 311-322. DOI: 10.1007/978-3-030-73043-7_26