I specialise in room-scaled virtual reality experience.

I engage in research withing the field of virtual reality, as well as project creation and design using the game engine Unity. I’ve taught at Curtin University, where I introduced students to virtual reality and took them through creating their own project.

TLC Maps – Curtin Research Project (2020)

Research Assistant.
A room-scale VR environment was created as a prototype to asses the response of users to an immersive VR experience that uses assets sourced for heritage curation.

Champion, E; Kerr, R; Rahaman, H; and McMeekin; D. (2021). Time-Layered Gamic Interaction with a Virtual Museum Template. Euromed 2020. https://www.cut.ac.cy/euromed2020proceedings/pdf/Euromed2020_BOOKLET.pdf

Untitled Museum Project (2020)

Interactive experience created alongside Western Australian Museum that was designed to be included as part of an educational exhibit.

Hobbit Room VR (2018)

First Maya project that was then turned into a VR experience.
3D Modelling and Environment Design.

Anxious Minds VR (2018)

Level Designer.
Made in a group of three during a 4 day creative jam.

Space Cargo VR (2017)

First Unity Project and first VR project. Incorporates vocal commands.